However, international growth of Facebook later hurt hi5. It was also the fastest growing social network. In 2008, comScore reported that hi5 was the third most popular social networking service in monthly unique visitors behind Facebook and MySpace. In 2007, the company raised $20 million in a series A round from Mohr Davidow Ventures, as well as $15 million in venture debt. Prior to 2004, the company had raised $250,000 from angel investors.īy 2007, it was the 2nd largest social networking service after Myspace. īy 2006, it had become the 8th largest social networking service. The company was founded in 2003 by Ramu Yalamanchi. According to comScore, hi5 ranked as the 6th most trafficked online gaming site. Due to hi5's shift in focus to social gaming, comScore reclassified hi5 as an online gaming site in early 2011. In order to join hi5, users must be age 18 or older. It is targeted to users that are interested in flirting, dating, and making new friends. The site featured over 200 games in a variety of genres, and was adding games at a rate of 2-3 per week. In a 2009 redesign, hi5 added features oriented toward gaming and entertainment. Other users exercise the option to make their profile viewable only to those people who are in their network. Some users opt to make their profiles available for everyone on hi5 to view. The user will then appear on the person's contact list and vice versa. If the user accepts another user as a friend, the two will be connected directly or in the 1st degree. When a person receives a friend request, he may accept or decline it, or block the user altogether. Users can also send friend requests via e-mail to other users. Users can create a profile and provide personal information including interests, age, photos, and hometown. Hi5 is an American social networking service based in San Francisco, California. Remind the group of keeping these habits, traits and preferences in mind when collaborating with one another.Previous Hi5 logo used until 2010. Land: thank everyone for sharing and being open about themselves. Let the group reflect on the exercise: how was this for you? How will this help you in your future collaboration with one another? (optional) In the end of the presentation, give room for clarifying questions by other participants. Let participants present their High Five by walking the rest of the group through each category/finger. Give all participants time to fill in their High Five’s (check Facilitator note below*). a family member is currently not doing well, being pregnant, being dyslexic, suffering from anxiety…) This can be personal things affecting you/ your work (i.e. Palm - being open: anything that feels important/ good to share with the team. Pinky - makes me feel small: things or situations that make you feel insecure or uncomfortable within a team Ring finger - I value: things you appreciate and value and can enhance collaboration Middle finger - annoys me: things that irritate and upset you, that can influence collaboration and the team should be aware about Index finger - bad habits: any bad habits that might impact the team negative behaviour patterns (i.e. Thumb - strengths: key strengths you’re bringing to the team things you’re good at things you feel confident and comfortable with Explain the meaning of each finger to the group: You can use this one to get to know each member in the team, explore preferred ways of working, strengths, weaknesses and foster openness and vulnerability.
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